Craps Gambling in New Zealand: Rules and Bets
See how roll outcomes, points and table betting areas connect, alongside a grounded look at online access and Bitcoin.

Table of Contents
- How Two Dice Determine a Craps Round
- Come-Out Rolls, Points and the Main Bets
- Reading the Craps Table and Its Betting Areas
- Online Craps Access and Bitcoin: What the Evidence Supports
- Online Craps in New Zealand: The 2026 Regulatory Transition
- Pass Line, Don’t Pass and Come Bets in Practice
- Craps Betting Strategy: Odds and Place Bets
How Two Dice Determine a Craps Round
Craps is a dice game in which a wager relates to the result of a roll or to what happens across a sequence of rolls. Two dice are rolled by the shooter, and their combined result supplies the event on which the bets depend. The same basic equipment therefore supports wagers with different time horizons: one may concern a single throw, while another remains relevant as play continues.
The central distinction is between the dice themselves and the wager attached to their result. The dice produce an outcome; the wager defines what that outcome means for a player’s position. A roll is not interpreted in isolation from the bet. Its significance depends on whether the bet concerns that throw alone or a sequence that includes it. This is why craps can be understood as a game of linked outcomes rather than simply a contest to predict one isolated result.
The two dice are rolled together. Each contributes to the combined result, so the round is organised around what they produce as a pair. The physical action is brief, but a wager can relate either to that moment or to events extending beyond it. In this respect, the dice are both the visible centre of the game and the mechanism through which the relevant result is generated.
Choosing a craps site in New Zealand means weighing the information available about each operator before you play. This list gives a concise reference point for the operators featured on this page.
License: Malta Gaming Authority, licence no. MGA/B2C/394/2017 N1 Casino lists a Malta Gaming Authority licence, number MGA/B2C/394/2017. That licensing detail is its notable point in this roundup.
License: Tobique Gaming Commission, licence no. 0000002 Ricky Casino lists a Tobique Gaming Commission licence, number 0000002. The licence is the specific credential provided for this operator.
Payout speed: 1-3 business days Wintino has a stated payout speed of 1–3 business days. This gives readers a concrete timing detail to consider.
License: Malta Gaming Authority, licence no. MGA/B2C/370/2017 Play Grand lists a Malta Gaming Authority licence, number MGA/B2C/370/2017. Its licence is the key available detail for readers assessing the operator.
License: Tobique Gaming Commission, licence no. 0000091 7Bit Casino lists a Tobique Gaming Commission licence, number 0000091. This licensing information is the operator’s stated point of note.
License: Curaçao Gaming Authority, licence no. OGL/2024/165/0185 BitStarz lists a Curaçao Gaming Authority licence, number OGL/2024/165/0185. The licence provides a specific credential for readers to review.
License: 07017519840 · Payout speed: 1-3 business days Zotabet lists licence number 07017519840 and a stated payout speed of 1–3 business days. These are the available concrete details for this operator.
License: Tobique Gaming Commission, licence no. 0000064 Neospin lists a Tobique Gaming Commission licence, number 0000064. This is the specific licensing detail provided for the operator.
Payout speed: 1-3 business days Lamabet has a stated payout speed of 1–3 business days. This offers a concrete timing detail for readers considering the operator.
Before the shooter rolls, players must have placed their bets. That timing matters: a wager is committed ahead of the result it concerns, not after the dice have already determined it. The order is therefore straightforward at a basic level: a bet is made, the shooter rolls, and the outcome is assessed in relation to the wager. Where a bet covers a series of rolls, the result of one throw may form part of a longer sequence rather than settle the wager immediately.
The shooter is the person who rolls the dice. The role identifies who performs the throw, while the bets describe how other participants relate their stakes to the possible result or continuation of play. These are separate parts of the game. The shooter’s action produces the dice outcome; it does not, by itself, explain what every player has wagered or how each bet is evaluated.
This basic structure also clarifies why a round can involve more than one meaningful moment. A wager on a single roll is concerned with that throw. A wager on a series remains tied to the progression of results, so its status may depend on what happens after the initial roll. The exact conditions differ by bet, but the foundational idea is the same: players commit before a roll, then the dice provide the event against which the wager is judged.
The combined result should not be confused with a prediction about how the dice will land individually. In ordinary play, the relevant event is the outcome produced by the pair. A player’s wager is framed around that outcome or around a sequence involving it. This gives the game a simple physical centre—two dice thrown by a shooter—alongside a more varied betting structure. The dice do not change from one wager to another; what changes is the event a particular bet treats as important.
For someone encountering craps for the first time, it is useful to keep three ideas distinct: the shooter rolls, the two dice produce a combined outcome, and a wager specifies whether that outcome or a continuing sequence matters. These elements establish the basic logic without requiring detailed knowledge of individual bet rules. They also explain why the order of play matters: bets precede the throw, and the throw supplies the result that can then be considered against them.
The game’s pace is shaped by this relationship between a quick physical action and wagers that may have different durations. A single roll can be the whole event for one bet, yet only one stage in the event relevant to another. Consequently, following craps involves attending not only to the dice but also to the scope of each wager. The same roll can be decisive for one position and part of an ongoing sequence for another.
At this introductory level, no particular bet needs to be examined in detail. The essential point is that craps gambling places bets on outcomes generated by two dice, either for one roll or for a series of rolls. The shooter’s throw creates the result, while the prior wager determines what that result is being measured against. Once this relationship is clear, the more specific stages and bet types can be understood without treating every throw as an independent game.
Come-Out Rolls, Points and the Main Bets
A craps round begins with a come-out roll. Its result determines whether the opening bets are settled at once or whether play continues around a point. This distinction is central to craps gambling: the same number can have a different role depending on whether it appears on the opening roll or later in the round.
The possible come-out results fall into three groups. A total of 7 or 11 is called a natural. A total of 2, 3 or 12 is called craps. The remaining possible totals—4, 5, 6, 8, 9 and 10—establish a point. These categories set the structure of the round before any longer sequence of rolls develops.
The come-out decision
The Pass Line and Don’t Pass bets take opposing positions on the come-out roll. For a Pass Line bet, a natural is a win, while a craps result is a loss. A point number does not settle the bet immediately; it changes the round into its point phase.
The Don’t Pass bet reverses several of those opening outcomes. It wins if the come-out roll is 2 or 3, loses on 7 or 11, and is a push on 12. A push means the bet is neither won nor lost on that result. The distinction between 2 or 3 and 12 therefore matters to Don’t Pass players, even though each is classified as craps.
When the come-out roll is 2, 3 or 12, the round ends. For the Don’t Pass bet, those results produce a win on 2 or 3 and a push on 12. The Pass Line bet loses on all three. Because the round stops at this point, no point number has been established and the later point condition does not apply.
A come-out roll of 7 or 11 is also classified separately from a point. The Pass Line bet wins, while the Don’t Pass bet loses. These outcomes do not create a point, so the sequence does not continue into the point phase. The opening roll has instead resolved the relevant main-bet outcomes.
How a point changes the round
If the come-out roll is 4, 5, 6, 8, 9 or 10, that number becomes the point. The round continues, and the objective for the main bets is now tied to the relationship between that point and a 7. The point is not simply another immediate win or loss on the opening roll; it sets a condition that later rolls can fulfil.
For a Pass Line bet, the point must appear again before a 7. If that happens, the bet wins. If a 7 is rolled first, the Pass Line bet loses. The sequence therefore remains unresolved after the point is established: a later roll determines which of those two results comes first.
The Don’t Pass bet follows the opposite order. After a point is set, it wins if a 7 appears before the point is rolled again. If the point returns first, the Don’t Pass bet loses. The two bets thus respond differently to the same sequence: one favours the point arriving before a 7, while the other favours a 7 arriving first.
Wins if the point is rolled again before a 7.
Wins if a 7 appears before the point is rolled again.
A total of 4, 5, 6, 8, 9 or 10 established on the come-out roll.
The point phase continues until one of those competing outcomes occurs. If the point is rolled again first, the Pass Line condition is met and the Don’t Pass condition is not. If a 7 appears first, the result is reversed. This is why the point changes the meaning of the next rolls: the relevant question is no longer whether a total is a natural or craps on the come-out, but whether the established point or 7 appears first.
Reading the round as a sequence
The rules can be followed as two stages. First, the come-out roll either resolves the main bets or establishes a point. Second, if a point has been established, subsequent rolls are assessed against that number and 7. A roll that would have ended the opening decision may therefore have a different consequence once the game is in its point phase.
For instance, 7 is a natural on the come-out roll, where it wins for Pass Line and loses for Don’t Pass. After a point has been established, however, a 7 before the point produces the opposite result for those bets: Pass Line loses and Don’t Pass wins. The number itself has not changed; its effect follows from the stage of the round.
The point numbers also retain their assigned role throughout that phase. If the come-out roll establishes 6, the Pass Line bet needs 6 to return before 7, while the Don’t Pass bet needs 7 to appear first. The same structure applies when the point is any of the other eligible totals. No point is established on a come-out roll of 7 or 11, or on 2, 3 or 12, so the point-phase comparison does not arise in those cases.
Understanding craps in gambling terms therefore depends on separating the opening decision from the later sequence. The come-out roll classifies the round; a point result carries the round forward and gives later rolls a specific order to satisfy. These stages explain the main bets without requiring a prediction of how many rolls will follow or which result will occur first.
Reading the Craps Table and Its Betting Areas
Craps is a table game, but the table format does not refer to a single setting. A specialist casino review describes it as being offered on many casino sites serving New Zealand, either as a table game or within a live-casino selection. That is a report of availability, not a guarantee that every site carries the game or that its offering will remain unchanged.
The distinction is useful when interpreting what a table represents. In a conventional table-game format, the table is the game’s central interface: it presents the available betting choices and provides the setting in which play takes place. A live-casino version is also presented as a table game, but as part of a live offering. These labels describe formats, rather than different names for the wagers themselves.
The betting areas represent choices about what a wager is tied to: an individual roll or an outcome that may depend on a sequence of rolls. This broad distinction helps explain why a craps table can present several types of betting choice at once. The areas are not interchangeable merely because they appear on the same table; each corresponds to a different wager. The specific conditions attached to those wagers belong to the rules of the game, rather than to the table’s overall format.
The table is therefore best understood as an organised setting for placing wagers, not as a diagram that alone explains how every wager works. Its function is to make the available choices legible within the game. The term “betting area” refers to a space associated with a particular choice, while “table game” identifies the broader form in which those choices are offered. Neither term, by itself, establishes how a particular operator presents the game.
For New Zealand, the reported availability across casino sites should be read with appropriate caution because game catalogues can change. A site may describe craps as a table game, a live-casino game, or both; those descriptions indicate the category in which it is presented, not a promise of continuous access. The practical point is that craps belongs to the table-game category, while its presentation can vary by offering.
This distinction also keeps the table’s appearance separate from the game’s rules. A betting area identifies a wager, but understanding its outcome requires knowing the conditions attached to that wager. The table format provides the setting for those choices; it does not replace the rules that define them.
Online Craps Access and Bitcoin: What the Evidence Supports
Craps offered through a website is not a single, uniform product. The term can describe a software-based game or a live-dealer format, and the distinction matters when assessing what an online listing actually provides. A specialist review reports that craps can be played on mobile devices in New Zealand and may be offered with a live dealer. These are product-specific observations, not a guarantee that every service, game or device supports the same options. Availability can change, so those descriptions should not be treated as a permanent feature of the market.
Mobile access describes the device used to connect to a game; it does not establish how the game is delivered. A mobile craps game may use software rather than a live table, while live-dealer play involves a streamed game with a dealer. The two formats should not be conflated. A listing that uses the words “live casino” does not, by itself, establish that craps is among its live games. Likewise, a reference to mobile play does not establish that every feature available on another device is also available there.
Free practice is another distinct form of access. A specialist review reports that players in New Zealand can use free demo versions of craps without wagering NZD. In a demo, play is for practice rather than a cash wager; the existence of such a mode does not establish that the same game is available for real-money play. Nor does it show that all versions offer a demo. Demo access can be useful for becoming familiar with the interface and the pace of play, but it should not be mistaken for evidence about the terms or availability of a wagering version.
The distinction between free and real-money play is especially important when evaluating descriptions of online craps. A game title, screenshot or demonstration can show that a version of craps exists, but those details do not independently establish whether cash wagering is enabled for a New Zealand account. The same caution applies to mobile and live-dealer descriptions: each refers to a feature of the product, not to its legal status or the protections attached to a particular service.
Legal Risk
Unlicensed platforms do not provide the same player protections as a service operating under the domestic regime, and customers wagering through offshore services have no domestic government recourse.
Bitcoin is a separate question from whether craps is offered. A game’s availability does not establish that bitcoin can be used to fund play, and a payment option elsewhere on a site does not demonstrate that it applies to a particular game or customer. Accordingly, claims about “bitcoin craps” should not be inferred from the presence of craps, mobile access or a live dealer. Payment arrangements require their own confirmation and may vary between services.
That distinction also limits what can be concluded from searches for online casino craps or real-dealer play. A result may describe a game, a platform feature or a payment method, but those are not interchangeable claims. In particular, “real” can refer to a live dealer rather than to any guarantee about the game’s status, reliability or regulatory position. A careful description should identify the feature being claimed and avoid treating one feature as proof of another.
The legal setting is relevant even when the focus is access rather than regulation. The Gambling Act 2003 prohibits online casinos from being based in New Zealand, while the later Online Casino Gambling Act 2026 creates a domestic licensing framework and transitional arrangements. Offshore services may be accessible to New Zealanders, but access does not mean that a service is licensed domestically or that the same player protections apply. Before the new framework, offshore online casino gambling was not supervised by a New Zealand regulator, and customers wagering through those services had no domestic government recourse.
Remote interactive gambling is prohibited in New Zealand, and unlicensed platforms do not provide the same player protections as a service operating under the domestic regime. For that reason, a claim that a game can be opened on a phone, tried in demo mode or watched with a live dealer cannot stand in for an assessment of the provider’s legal position. These features describe access or presentation, not regulatory approval. Bitcoin references do not change that distinction: a payment method, where offered, is not evidence that a platform is licensed or that a customer has domestic recourse.
None of these characteristics establishes bitcoin acceptance, and none should be treated as a general guarantee across services. Claims about a specific format or payment option remain separate from the question of which providers may operate under New Zealand’s changing regulatory framework.
Online Craps in New Zealand: The 2026 Regulatory Transition
The legal position for remote casino games, including craps, is changing during 2026. The Gambling Act 2003 remains New Zealand’s primary gambling law, while the Online Casino Gambling Act 2026 has introduced a dedicated framework for online casino gambling. The new system is being phased in rather than taking effect all at once, so the rules governing which providers may serve customers depend in part on when they began operating and what happens during the transition.
The Online Casino Gambling Act 2026 introduces a domestic licensing framework and transitional arrangements for online casino gambling in New Zealand.
A central distinction is between playing at an offshore casino and providing casino products from within New Zealand. New Zealanders may use offshore online casinos, but providers may not base online casino operations in New Zealand under the Gambling Act 2003. Remote interactive gambling is prohibited as a domestic form of provision; that does not mean that a player is barred from accessing an offshore service. The Online Casino Gambling Act 2026 establishes a new domestic licensing framework for online casino services, changing how providers may operate in the market.
The transition period
The Online Casino Gambling Act 2026 came into force on 1 May 2026. Its transitional arrangements allow online casinos that were already providing services to people in New Zealand before that date to continue operating until 1 December 2026. This is a temporary allowance for existing providers, not an indication that every offshore site is authorised to serve New Zealand customers.
The position changes at the end of that transition. From 1 December 2026, continued provision is restricted to operators that succeed in the auction process and qualify to apply for an online casino licence. An operator that does not meet that description cannot continue offering online casino gambling to customers in New Zealand after the transition deadline. Where an application is declined, the provider must cease its operations in the market and leave.
The transition therefore does not create a permanent permission for all providers that previously accepted customers. It sets out a route from the earlier market to a system in which access depends on the statutory process. The eventual licensed regime is expected to be fully operational in 2027, and licences are expected to begin being issued from early that year. Until then, the legal framework is being implemented in stages.
What this means for online craps
Craps is one example of an online casino game affected by these rules. Its presence on a website does not, by itself, establish the provider’s status under New Zealand’s new framework. During the transition, the relevant distinction is whether a provider falls within the group permitted to continue temporarily and, after 1 December 2026, whether it has succeeded at auction and is entitled to apply for a licence.
The law concerns the provision of online casino gambling, rather than the mechanics of an individual game. The rules for a craps round do not determine whether a platform may legally offer that game to customers in New Zealand. That question is governed by the provider’s eligibility under the transitional provisions and, in the later system, the licensing process.
The new licensing regime also marks a change from the period before the 2026 Act. Before its passage, online casino gambling supplied from outside New Zealand was not licensed or supervised by a New Zealand regulator. A customer wagering through an offshore website during that period had no domestic government recourse. An unlicensed platform does not provide the same protections as a service operating within the new regulatory framework, so the distinction between temporary eligibility and licensed operation is material.
Implementation and oversight
The Department of Internal Affairs is leading the implementation of the online casino regulatory system. The transition involves both the auction process and the move toward licences, rather than an immediate shift to a fully operational regime on the Act’s commencement. This staged approach explains why the legal position in 2026 includes a defined interim period and a later licensing phase.
For people considering craps gambling online, the key dates are the commencement of the Act on 1 May 2026 and the end of the transitional period on 1 December 2026. The first date brought the new statutory framework into force; the second marks the point after which only qualifying auction participants entitled to seek a licence may provide the service. Full implementation is not expected until 2027.
These rules concern the legal status of providers, not a recommendation to use any particular service. A site’s availability or its claims about a game do not substitute for its position under New Zealand’s regulatory process. The distinction is especially important during the transition, when some existing providers may continue temporarily while others must cease serving the market.
Pass Line, Don’t Pass and Come Bets in Practice
Pass Line and Don’t Pass bets are tied to the shooter’s initial roll and, if a point is set, to the contest between that number and a seven. A Come bet uses a related sequence, but it can be made after a point has already been established. Its first result is assessed on the next roll; it may then become associated with a box number and remain unresolved until that number or a seven appears.
On the come-out roll, the Pass Line bet is successful when the dice total seven or eleven, and unsuccessful on two, three or twelve. The Don’t Pass bet has the opposite outcome on seven and eleven: it loses on either. It wins on two or three, while twelve is a push. If the opening total is two, three or twelve, the round ends; otherwise, that total becomes the point. Once a point exists, Pass Line wins if the shooter repeats it before rolling seven. Don’t Pass wins if seven appears first.
That opening stage matters because a Come bet is not placed on the come-out roll. It is available once a point has been established, so its result is independent of whether the original Pass Line or Don’t Pass wager has already been decided. The bet begins its own progression from the next roll. It does not simply take the existing point as its target.
The next roll resolves a Come bet immediately in some cases. A total of seven or eleven wins for the Come bettor; two, three or twelve loses. These outcomes apply to the Come wager even though the round itself is already beyond its opening roll. The distinction is useful: the same total can have a different role depending on which stage a bet is in and which wager is being evaluated.
Come Bet Process
A point is first established for the round.
A Come bet is placed after the point phase has begun.
The next roll either wins the bet (7 or 11), loses it (2, 3, or 12), or moves it to a box number.
If moved to a box number, the bet remains active until that specific number or a 7 is rolled.
If the next roll is four, five, six, eight, nine or ten, the Come bet is transferred to the corresponding box number. The transfer changes the wager from an immediate decision into a continuing one. The number shown by that roll becomes the Come bet’s target, and the bet wins if that number appears again before a seven. If seven comes first, the Come bet loses. The original point remains relevant to the round, but it is not the target of this moved Come bet unless the two happen to be the same number.
A simple way to follow the wager is to track its stages rather than treating every roll as a fresh decision:
- A point is established for the round.
- A Come bet is placed.
- The next roll either wins the bet, loses it, or moves it to a box number.
- If moved, the bet remains active until its number or seven is rolled.
This sequence explains why a Come bet is sometimes described as a Pass Line-style wager made during an established point phase. The comparison concerns its subsequent contest: after it has moved to a number, that number must recur before seven for the bet to win. It should not be mistaken for a second bet on the round’s original point. Each wager has its own point of reference and its own result.
Pass Line and Don’t Pass also provide a contrast in direction. After a point has been set, Pass Line favours the point recurring before seven, whereas Don’t Pass favours seven arriving first. A Come bet, after moving to a box number, follows the point-before-seven pattern for its assigned number. The resemblance does not make the wagers interchangeable: their timing differs, and the Come bet can first be decided by the roll immediately after placement.
A specialist review reports a house edge of about 1.4% for a Come bet without Odds. That figure describes the wager in that stated form; it does not predict the result of an individual roll or establish that a sequence of bets will produce a particular outcome. The mechanics alone offer no reliable system for ensuring a win. In particular, a roll that moves the bet to a box number is neither an immediate win nor a loss: it sets the condition that must be met on later rolls.
For a craps gambling game, keeping the original point separate from a Come bet’s assigned number is the central practical distinction. The original Pass Line and Don’t Pass wagers continue according to the round’s point, while the Come bet follows the result of its own next roll and, if transferred, its own box number. The rules determine how each wager is settled; they do not change the odds of the dice through a betting pattern.
Craps Betting Strategy: Odds and Place Bets
Craps strategy can involve choosing which totals to back and whether to add an Odds wager. These choices alter what a bet depends on, but none makes a particular roll predictable. The relevant distinction is between a wager on a selected number appearing before a seven and an Odds bet tied to an established point.
A Place bet backs one of the box numbers: 4, 5, 6, 8, 9 or 10. It wins if the selected number is rolled before a 7. The choice therefore specifies the result the wager needs, rather than covering every possible total. A Place bet on one number does not become a bet on another simply because the sequence of rolls continues.
An Odds bet works differently. It pays when the point is rolled before a 7, and the Odds portion has no house edge. That property applies to the Odds wager itself; it does not make the overall round certain to favour the player or remove the chance that a 7 arrives first. The amount that can be wagered as Odds is restricted in relation to the Pass bet, so this option is not an unlimited way to increase exposure.
Odds can also be placed behind a Come bet once that bet has moved to a box number. At that stage, the Odds wager is tied to the number assigned to the Come bet: it pays if that number is rolled before a 7. This makes the underlying condition similar to Odds attached to a point, while the original Come bet remains a separate wager.
The practical comparison is consequently about the condition each bet requires and the permitted size of the Odds wager, not a guaranteed system for improving results. Place bets focus on selected box numbers; Odds bets depend on a point being repeated before a 7. The absence of a house edge on Odds is a specific feature of that wager, not a promise of profit or a forecast of any individual round.
Written by the editors at Casino Slots Adviser NZ.
